<?xml version="1.0" encoding="UTF-8"?>
<faculty>
   <name/>
   <firstname>Dr. Taehyun</firstname>
   <lastname>Kim</lastname>
   <suffix/>
   <pronouns/>
   <department/>
   <position>Adjunct/Assistant Professor</position>
   <background>&lt;span&gt;University of Illinois Urbana-Champaign (PhD)&lt;/span&gt;</background>
   <location/>
   <campusMapURL/>
   <phone>435 797-3409</phone>
   <email>taehyun.kim@usu.edu</email>
   <hours/>
   <image>https://profile.usu.edu/itls/images/people/taehyun-kim-headshot.jpg</image>
   <personalURL>https://taehyun-ls.weebly.com/</personalURL>
   <cvURL>/itls/images/people/taehyun-kim-cv.pdf</cvURL>
   <emphasis/>
   <expertise/>
   <bio>&lt;div&gt;
																											&lt;p class="x_MsoNormal"&gt;&lt;span&gt;Dr. Taehyun Kim is a learning scientist whose research bridges immersive learning technologies, embodied cognition, and artificial intelligence to design equitable and engaging learning experiences. He uses design-based research, learning analytics, and mixed-method approaches to investigate how students learn in Virtual Reality (VR) environments and how AI-driven educational agents can foster collaboration, agency, and deeper conceptual understanding.&lt;/span&gt;&lt;/p&gt;
																											&lt;/div&gt;
																											&lt;div&gt;
																											&lt;p class="x_MsoNormal"&gt;&lt;span&gt;He earned his Ph.D. in Curriculum &amp; Instruction from the Digital Environments for Learning, Teaching, and Agency (DELTA) program at the University of Illinois at Urbana-Champaign, and completed a postdoctoral research appointment at the University of Florida in a lab focused on AI-enhanced learning environments. In June 2025, he joined the Department of Instructional Technology and Learning Sciences at Utah State University as an Assistant Professor.&lt;/span&gt;&lt;/p&gt;
																											&lt;/div&gt;
																											&lt;div&gt;
																											&lt;p class="x_MsoNormal"&gt;&lt;span&gt;Dr. Kim&amp;rsquo;s work focuses on how body-based interactions&amp;mdash;such as gesture use&amp;mdash;mediate learning in immersive simulations, and how AI avatars can respond to these embodied cues to provide adaptive support. His scholarship aims to ensure that advanced educational technologies are accessible to learners from diverse socioeconomic backgrounds, particularly those in underserved communities.&lt;/span&gt;&lt;/p&gt;
																									
																							
																																											</bio>
   <priority/>
   <anumber/>
   <altURL>https://scholar.google.com/citations?user=_RVLdyMAAAAJ&amp;hl=en</altURL>
   <altURLMask>Google Scholar</altURLMask>
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</faculty>
